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Two new medals will be awarded to players during Capture the Flag games. These medals recognize individual player actions that often go unheralded in the heat of play.
Players who regularly play team games like Capture the Flag or Team DM will want to specify the model they use in team games, which can be different from the ones they may use in Free for All (FFA) or Tournament matches. Type "/team_model " in the command line of the console and hit Enter. If you want your head to be different than the one normally used by the model, type in "/team_headmodel " and hit Enter. Example: "/team_model major" and "team_headmodel mynx" will give you a model in team games with mynx's head sitting on major's body. The same can be done for FFA and Tournament games. /model selects the body model and /headmodel the model used for the head. Player sounds are those specificed for the body model.
This patch fixes a fairly serious security flaw in Quake 3 Arena. Internet Security Systems identified the flaw and notified us with reproduction details as well as an overview of the exploit. The basic nature of the exploit is that malicious server operators could overwrite any file on a client system. This type of thing is always possible with DLL based mods ( which is why we strongly recommend VM based mods ) but with this exploit, it was possible within the VM system.
To help facilitate a rapid transition to the new codebase we have also bumped the network protocol version. This means 1.17 is not network compatibile with any prior version.
Auto-download was a feature that id patched into the Quake 2 code well after the game was released. It was a wonderful feature for the makers of smaller mods, and for players with fast Internet or local network connections. Players gained easy access to the mod-makers' work. But for players with dial-up modems, or for attempts to download large modifications (like maps or total game conversions), it was horrible. For that reason, we were concerned about the effects that auto-downloading might have on the quality Quake III Arena play. And with that in mind, id chose not to include auto-downloading with the game.
With this point release, Auto download is active. The default setting for both game servers and game players is "ON."
Auto download can be turned on or off (on the client or player side) by a button on the Setup=>Game Options menu. Set it to "ON" if you want to receive files from a server and "OFF" if you don't. The default value is "ON." If you are comfortable entering commands on the game console's command line, type in "/cl-allowdownload 0" to disable it and hit ENTER. "/cl-allowdownload 1" will turn it on again.
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There were some flaws in the original implementation of "Pure Servers." The intent was to keep players from cheating (gaining unfair advantage when playing against other players) by modifying or hacking game code or data on the client (player) side. When a server administrator set his server to run pure, it had the unfortunate side effect of booting out players who had personal character skins or new map pk3 files in their directories. That was not what id intended.
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